【SILENT HILL f】How to Take Down Ritual Overseer

How to Take Down Ritual Overseer

This guide explains efficient ways to take down the Rinko-Like Entity (referred to as Ritual Overseer in this guide), key things to know, and its attack patterns.

Use this guide to assist you throughout your playthrough.

※For clarity, this guide applies unofficial labels to bosses whose official names have not been disclosed. These names are used solely for reference purposes.


Boss Strategy: Ritual Overseer

In addition to a well-rounded moveset that mixes physical melee attacks and ranged assaults using magma, this boss goes as far as igniting summoned classmates and sending them charging toward Hinako—a downright nasty tactic.

This description might make it sound overwhelmingly strong—and yes, it is powerful—but its actions and attacks feel relatively sluggish.

Even without relying on Counter or Focus Attack, there are still opportunities to land hits.

Start the Battle Already Awakened

Just start hitting the boss.

Due to the mechanics of the Beastly Arm, avoiding attacks whenever possible is ideal to conserve time.


Attack Patterns

① Magma Eruption

The boss crouches down, causing magma to erupt from the ground nearby.

This often happens right after being staggered by your attacks. Create distance.

Once you've dealt enough damage, it can erupt magma in a straight line toward Hinako, or trigger multiple random eruptions.

Watch the ground carefully and dodge accordingly.

② Strikes with the Shide Wand

The boss performs several consecutive swings using the wand in its hand.

It has two patterns—two swings while approaching and three swings without moving—and both contain a Counter opportunity. Stay focused.

③ Magma Throw

The boss scoops magma from its mouth and hurls it toward Hinako.

The long wind-up makes it easy to react, and dodging through the projectile’s path helps secure a Perfect.

Great for recovering Stamina.

③ Magma Throw

④ Summon Classmates

Multiple enemies appear, so defeat and Soul Absorb them to reduce their numbers.

If a classmate is ignited by the boss’s Magma Throw, it charges toward Hinako and explodes. Pull them in first, then dodge—you'll avoid most hits.

Defeating the boss without taking damage from this attack unlocks an Achievement.

You can also cancel Awakening at the start to rebuild the Kuzu Seal gauge, then reactivate it once the classmates begin appearing, preventing their revival entirely.

④ Summon Classmates
You can land three attacks right after it catches fire.

Related Guides

Here are my other SILENT HILL f guides. Feel free to check out anything that catches your eye.

  • Written by

Tokonoma Yori

In the corner of your room.